Monday, June 21, 2010

ENINROTH

Good works guys !! i think the presentation awesomely

Eninroth was a great project to work on and i think we all had some fun at some stage and everybody will have a nice piece of wisdom to take with them.

Some things to consider for the next project to ensure a better success would be as you may have guessed organization and dead lines! eninroth was a bit grey on this and if the next project gets its people to produce work when its NEEDED i think things may go better :)

In comparison to supernova we have taken a step in the right direction the problem plagued supernova was communication, enthusiasm and direction. Eninroth and t.e.d have overcome these issues and put forward a new line of problems to reflect on i hope that the next projects and the projects after will continue to to get learn from their predecessors.

o btw im trying to start a thing the 1st post on a new blog(tafe/project/game blog thing) needs to be called "getting started"
so far we got Supernova and Eninroth on the list :P

its been a pleasure to work with you all
Project leader of Eninroth Josh
Well done to everyone in Team Eninroth!

Wednesday, June 16, 2010

3D Update


Here's my bird textured, rigged and animated. I did it myself in case Josh didn't get the files from gonzo... so viola, here it is!


Monday, June 14, 2010

Texture map

Josh,

Please check gonzo\Project Temp\Eninroth\Model\Steak for the texture map for my bird. You never gave me your email so I couldn't sent it to you lsat night. You'll find the texture maps there.

War Dog


My War Dog is done with animations and all :D
you can find it here: \\gonzo\Project Temp\Eninroth\Art\Models\Antony Bunn - War Dog
There is also a render here: \\gonzo \Project Temp\Eninroth\Resources\Presentation

Sunday, June 13, 2010

Moon Flower

My Moon Flower.
Just thought I'd post the completed version.
Hey i have textured my war dog and put the biped in just have to do the animations

Saturday, June 12, 2010

Attention world design-yos!

:)
sup?
...




not much for me also.

but yes! i come to ask that all of the level designers send me at least 2 pictures of their levels please? i am currently making the sounds. i have done quite abit of the FX sounds but i also need to do music. any scenic areas you have that truly capture the level's image, please send to me at ill_be_ready@hotmail.com

thank you :)

Thursday, June 10, 2010

Progress!!

Hey guys, it has been a while since I last posted something on this.

Anyways, We are making most excellent progress with our project! Everyone has been doing tonnes of awesome work getting this together. Cant wait til get this all complete and ready to show xD.

Had a bit of a scare where my current version broke and I couldnt work out why.. Thank god for backups!

With the current version there are are still a few bugs existing programming wise. These are:

  • Problem with the Dongar polearms. However Aaron will be fixing this up :)
  • I think I have the current version of William but there isnt a death animation to play o.O. But it doesnt crash when its played anyways so its not all bad.
  • This leads to the player respawning. After death, the player doesnt respawn properly ie. spawns in a different place, without a weapon etc.
  • Aaron I may need your updated AI code again.. my backup wasnt as updated as I would have liked.

Here are the current tasks left to do in order to have some form of a working demo:

  • Import Scotts level and populate that with AI and stuff like that
  • Populate Josh's Level with AI and other stuff (wont take long at all)
  • Finish the main quest and populate the levels with NPCs to obtain and finish these quests etc.
  • Sort out the Altic boss fight/survival quest
  • Use the gui designed by the cert 4 multimedia guys and link it to spells, health, etc.
  • Remove the current AFX spells and replace them with our own

If anyone else knows of anything else that needs doing just tell me and I shall add it to the list!

Right this needs to be done by monday so we have out work cut out for us!

Keep up the good work people!

Over and out

  • Some form of "you have completed the game" screen? ( low priority)

Snaky 1.2

Snaky fully coloured. has been edited from before...




Snaky done in 3D. Not textured yet but has full unwarp UVW. Has jumping animation...

Monday, June 7, 2010

Picture of Sharilla

Twin 1 - Liam Davis



Well here it is the almighty Sharilla, skinned and animated, i do regret one thing though and not putting in eyes first before doing anything, when i tried the animation and model would just completey screw up, so i painted one in and tried to make it look blended in as much as possible.
I would have worked on it a bit more with the skinning and colouring but with all deadlines coming up for assignments i was doing two things at once with my laptop doing one thing and my computer doing another.

Edit: In a new location \\gonzo\Project Temp\Eninroth\Art\Models\Liam Davis Sharilla Complete Model

Crocotoise Completed.




My finished Crocotoise. All textured and animated and ready to use, might not look top class but it's a model and it's the first animal I have rigged and animated... so here you go. Don't know if any of you guys saw it already but I'll post the location of it just in case.It is located in the Gonzo folder under:
\Project Temp\Eninroth\Art\Models\Eninroth Crocotoise Model - Luke Davis

NETH'GIRADEN TEXTUREIZED




Neth king (throne modelled by ozy)

Neth'Giraden crystal back

Neth'Giraden norm

here we go the Neth'Giraden and the Neth king(or just Neth giraden leader perhaps?) all i need to do now is animate them and turn into DAEs :S

Wednesday, June 2, 2010

Sharilla Model

Twin 1 - Liam Davis

Just wanted to let you guys now my model is in gonzo
\\gonzo\Project Temp\Eninroth\Art\Liam Davis Sharilla Complete Model.
Everything should be in.

Sorry its a day late.

Tuesday, June 1, 2010

Neth'Nakkra textureized


Neth'Nakkra Leader

Neth'Nakkra crystal back

Neth'Nakkra norm

i have gone and mostly completed the Neth'Nakkra all that needs doing now is the skin on the leader and perhaps at retexture on his armor and some weapons the leader has a elite looking axe but the others have nothing as yet i also need to re texture the other neth and create the king, crystal back and the norm

Monday, May 31, 2010

illie! i bring updates

hey YALL

Got some updates, mainly i have just been doing little odd jobs and stuffs, but afew notable things that have been done, i think i should mention.

kay

kay

kay


Dongaar Tundra Shaman
(also has a more "earthy" version for adam's level)




Altic is almost completed! player is standing next to him for size comparison ;)



Very Unfinnished, but i had to show off.. can anyone say "Shoop Da WOOP!?!"



My version of le grande sword: ThunderSaw ..i like the name
which i did NOT make to show up adam! as i did not know his sword was the grande one.
(he threatened to kill me today) hehe
lightning arcs up the blade
its hawt. :)

but yes adam if you can make a better looking sword thenby all means do so, im quite contented with the amount of content in eninroth i already posess :)



so Thats my updates :D
probably other stuff but im tired so im going to sleep.
Nighty night Eninroth! ::D xo

ozzzzzzzzzaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyy~
out.

Sunday, May 30, 2010

This is a just a cute little sword that I created and hopefully I'll start some modelling soon but I'm not sure if it will be used in the game or just as a loading page or something?! It has feathers on the base of the head (not sure what the parts called) and an easy to use handle.



+ here is my platywomkidna? haven't made a name for it yet so that will do :)
it's not finished yet but it's getting there.






Tuesday, May 25, 2010



Hey guys, this is an idea for an Eninroth loading screen and need Josh's approval before doing the final finish/polish and make it all pretty and everything.






The idea is basically my own interpretation of what the Neth Tree would look like. It's unfinished but this is basically what the "skeleton" or outlines of the tree would look like. Then I'll add bright blue flouresent hues to it and make it all glow and everything and then add tiny details here and there such as moss or something on there and mushrooms or whatever. I'm going to endeavor for a more professional look (which means using my artistic ability to the fullest, lol) when I get the go-ahead.

The branches are basically gonna look crystaline and everything.
To get a basic idea of how the final product, I did a test run with it and this is how it turned out:

New race! the Dongaar :)

YO

well i did this last week actually but yeah, lel.

Based on the original concept created by Tanya, the Dongaar are a non-playable race of humanoid kangaroos. The Dongaar posess primitive weapons and structures and live in small tribes around flat plains. They are great hunters and rely primarily on speed and agillity, they also practice shamanistic rituals and magic based mainly on nature and the elements.

I designed four alternate textures to show variation between tribes and classes, such as hunters, civillians, shamans and cheiftans.
There is also a boss Dongaar that lives in Durokk the Neth'Nakkra city, who has somewhat been "domesticated" i guess you can say, wearing armour and acting somewhat more humanoid.

So as always not to bore you,
here
are
pretty
PICTURES!!
:D







and here is the boss one, he's not named as of yet..
gonna probably try and stick away from anything with duplicate letters in it XP








aaand some objects




models are allready in the game with animations;
-stand
-stand2
-walk
-run
-attack
-attack2
-spell
-death

and yeah, well everything else :P

yay!

O-Z-Y
OUT!

Behold the sword of a Thousand Truths.....

I have finally posted again after so much time of not being bothered but I ive you something awesome Wlliams sword textured rendered in max and imported in torque Iwill probably need to change the bump map for torque because you can barely see it hopefully josh will let us use this in the game tell me what you think



Monday, May 24, 2010

Gday guys I haven't posted in a while so I thought I would give you guys an run down of stuff I have been doing.

1. I have put the final touches on the A* stuff (as in get the mesh to render and smoothing out the path finding so it doesn't stop at every node)

2. I have finished my summoning system whichmay not make it in game (though I really would like it to)

3. Random Encounters for the A.I.

4. An actaul A.I. for mobs and passive creatures

5. My leveling and stats is very near completion.

6. Making the pit fall covers for the weird plants with tentacles whose name escapes me.

I am currently working on A.I. for aggressive critters and when I finally know what quests are going to be in Adam's level I will be working on that. So peace out every one it's not long before the presentation so make sure you work really hard coz time will be up before you know it.

Bird update

An updoate to my 3D bird. Ready to be rigged and textured.





Monkey See Monkey Do

Twin 1 - Liam Davis



So starting to rig my sharillia, not much else to say but walla. Not finished yet, i just started rigging as class was about to finish.

snow tree take two.


this is an update of my tree, its the first real project i've
made in autodesk,
so i hope its not too bad.

Sunday, May 23, 2010

Rigged & Unwrapped.

As you can see, I have Rigged the model, and by 'me', I mean Ozy rigged it. It has been Unwraped and what not, all the needs to be done is textured yay :D lol.

-JJ

Sunday, May 16, 2010


hey peepz
today i worked on the texture of my tree it also has a bump map although you cant really see it on here :(
i have also done a little more work on my war dog

Saturday, May 15, 2010

well done guys im liking how are models are turning out so far!
and if you can at home i need your plants to be textured! asap!

Friday, May 14, 2010

Yo, J2 here. Just posting my model sheet, and my semi-modeled model. I will finish modeling it, Unwrap it, and get a diffuse, bump and specular maps done for it by Monday :D





Thursday, May 13, 2010

I've uploaded my file for my creature onto the student share files. Its textured but not rigged, as the only things I worked out was that it probably requires a custom rig and I just don't have what it takes (:P).

I'm sorry, I hope what is there is good enough.

Tuesday, May 11, 2010

Get into Eninroth Early (PART 1)

For those of you who have got the itch to get into An Eninroth RPG here are my conversions of Some things to the Savage Worlds Tabletop RPG game (thats a pen and paper RPG folks)

Player Races
Human
Humans can be found on all corners of Eninroth and come in all sorts of sizes shapes and colours
  • Adaptable - Humans start the game with a free Edge.
Elf (Telifarin)
the Elves of Telifar and the Merdian forests around the city of Tanyalas are a noble but hidden people
  • Nimble - Elves start with an Agility attribute of d6 and can raise this to d12+1 through normal advancement
  • Elfsight - Elves can see in low light and gain the ability Low Light Vision.
  • Mistrusted - the People of Telifar are secretive and dont much deal with non-elves, as such the cultural differences incur them a -2 penalty to Charisma
Neth
The mountain people of central Merdia are a tough people with a deep connection to the god ruling their current era. A reflective people they focus inward to explore their world.
  • Focused - Neth start with a Spirit of d6 and can raise this to d12+1 through normal
  • Crystals - Neth can draw energy from the crystals that grow from their bodies and that if any neth take a magical background they have access to 5 extra power points.
  • Cautious - Taking great care not to disturb the world around them Neth consider each step they take and so have a pace of 5
  • Pacifists - Neth will not initate combat, but will fight to defend themselves.

Skills / Edges / Equipment
Eninroth is at a level of technology and culture equivalent to Medieval Europe and such can use any skills available to those sort of characters

Magic
Magic exists as a real and powerful force connected to the Elemental gods and Eninroth itself, any player wishing to harness these energies is required to take the following Edge

Arcane Background (Elementalist)
Starting Powers: 2
Starting Power Points: 10
Skill Required: Channelling

Elemental Magic is drawn from deep knowledge of Eninroth and its core, it is a natural talent and cannot be learned from a book. Elementalists meditate to focus their elements.
An Elementalist must choose a specific elemental focus which give +2 to casting of related spells but cannot learn powers of the opposite element, e.g. An water Elementalist following the path of the Bird-God Altic would gain a +2 bonus on spells with trappings, related to water and also being a water Elementalist gives an edge over the fire god and his followers




More to come...

Here is a render of my toad with a new texture. I'm having fun with bumpmaps - they kind of sort of don't work on top of the toad yet :P
Graham and I are looking at rigging, it will be a race to see what wins, my ignorance or Graham's teaching!
Also, it needs a scarier eye...


Monday, May 10, 2010

Durokk

G-L-A-M-O-R-OUS
-g-l-a-m-o-rous

SUPPPPPP!
after a week of putting my soul up for prostituion (wake up, work on it, go to sleep, repeat)

i have the Neth'Nakkra city, Durokk!! ::D

a giant cavern based inside of a great mountain, Durokk is home to the Nakkra tribe housing the second crystal tree, the false neth king rules Durokk and plans his war on the Neth'Giraden.

The Nakkra tribe still worships Altic, but also plans to pull Rauk - god of the mountains, into the corporeal world before it is his age to rule, in order to use him as an ultimate weapon.

if you dont know the lore behind eninroth, this will make absolutley nooooo sense, so without further talk, I GIVE YOU PRETTY PICTURES!!!

ENJOY! :D



a neth residence








A Neth Pub lit by fireflies trapped in empty bottles, Neth need to get crunk too.



Rauk - God of the Mountains
his remains, also the Nakkra's workshop for armaments



Neth'Nakkra's Crystal Tree chamber, bearing the throne atop a staircase carved from the tree's roots.

..this will later be moved to the Neth'Giraden's temple, and a crappier tree placed here, as this one is "abit too epic"
lel :P

well! i hope you like it, there is SOOOO much more but this is as much as ill post so i dont run the risk of clogging the page.

all textures are not final, and may placeholders are there so yeah, be kind :P
hope you like!


-> click on images for fullsize ;)

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