Thursday, June 10, 2010

Progress!!

Hey guys, it has been a while since I last posted something on this.

Anyways, We are making most excellent progress with our project! Everyone has been doing tonnes of awesome work getting this together. Cant wait til get this all complete and ready to show xD.

Had a bit of a scare where my current version broke and I couldnt work out why.. Thank god for backups!

With the current version there are are still a few bugs existing programming wise. These are:

  • Problem with the Dongar polearms. However Aaron will be fixing this up :)
  • I think I have the current version of William but there isnt a death animation to play o.O. But it doesnt crash when its played anyways so its not all bad.
  • This leads to the player respawning. After death, the player doesnt respawn properly ie. spawns in a different place, without a weapon etc.
  • Aaron I may need your updated AI code again.. my backup wasnt as updated as I would have liked.

Here are the current tasks left to do in order to have some form of a working demo:

  • Import Scotts level and populate that with AI and stuff like that
  • Populate Josh's Level with AI and other stuff (wont take long at all)
  • Finish the main quest and populate the levels with NPCs to obtain and finish these quests etc.
  • Sort out the Altic boss fight/survival quest
  • Use the gui designed by the cert 4 multimedia guys and link it to spells, health, etc.
  • Remove the current AFX spells and replace them with our own

If anyone else knows of anything else that needs doing just tell me and I shall add it to the list!

Right this needs to be done by monday so we have out work cut out for us!

Keep up the good work people!

Over and out

  • Some form of "you have completed the game" screen? ( low priority)

4 comments:

  1. Brilliant ::D we are going well it seems! well.. there still Alot pending, but if we stay focused we can do this! :D

    the things i would like to add are:
    -Gui integration
    now that we have that gui, we must link it to the game
    -Also, the units datablocks as in, speeds, levels, exp yeilded, health, damage, ect..
    but this will require gossing with aaron and josh rather intently. so i will do so on monday and complete them then.

    i have a level transition screen i did for aaron's codes that would work, i heard it was pretty enough, shall post tomorrow and see what people think..

    i have a victory screen gui that roughly fits that i did a while back for a different game but yeah nothing too concise :S but i think thats a good thing, i shhhould probably leave multimedia stuffs to the multimedia people :P as i kinda have alot of torque configuring stuff - grossness :S


    im just finnishing up the spells, done rough versions of the ranged neth and dongaar spell attacks so thats good :)

    Altic's lightning beam is working perfectly now

    i am finnishing up on the 5th spell so it works with our GUI

    and now we have models working perfectly in-game;
    -Neth'Giraden
    -Neth'Giraden Crystal-Back (caster)
    -Neth'Giraden King
    -Neth'Nakkra
    -Neth'Nakkra Crystal-Back
    -Neth'Nakkra Leader (end-game boss)
    -Dongaar
    -Dongaar Shaman
    -Dongaar Boss "Guron"
    -The Old One
    -Altic
    -Crocotoise
    -and soon the Sharilla model will be working i hope, having some odd issues with it :S
    (although even if they cant be fixxed in time, its still at useable point :)


    so we have a decent list of units :) just alot of dongaar inhabiting the open lands it seems ..and im cools with that! :P
    hehe

    so thats my recent news on progress.
    :D

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  2. F***************************************k yeah! good work guys! should have the chrosh done soon too ill email it to ya ozy :D

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  3. Can't wait for this to be up and running =D.

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  4. Getting exciting. Top job guys(b^_^)b

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