
Showing posts with label Reaching the boundaries of Three dimensional reality. Show all posts
Showing posts with label Reaching the boundaries of Three dimensional reality. Show all posts
Sunday, May 9, 2010
Thursday, April 22, 2010
Soul Dwasp Part III

The Soul Dwasp is like a secret discrete guardian that watches over Eninroth, not much is known about it to the rest that dwell there. It is rarely seen, but always there. As it lingers like a timeless ghost with its seamless beauty throughout the silence of time. It shares the traits of a hummingbird in its movements. Hovering over everything with immense speed and precision, it looks as if it's floating rather than hovering. Its agile like qualities allow it to move gracefully in all directions, rotating within the air vertically and horizontally. Its heart is visible through transparent layers of skin as it is the flame and spark of Eninroth, a crystallized heart that was forged out of the past souls of Eninroth by the stars which symbolize the life and longevity of the land which makes it an extremely powerful and unique power source. Because of this, it is able to communicate with the environment and its surroundings.From the back it also has a tail tucked up the back with a barb like end that seems to excrete a fluid that can heal all wounds and remedy poisons and other injuries. The Soul Dwasp is incredibly playful, innocent looking,and seems very childish in nature, though definitely not to be underestimated as it is very wise and perceptive. They are attracted to energy sources of any sort and kindhearted people and thus are the guardians of their ruins.
My brief description of the Soul Dwasp is that i tried to attribute the positive aspects of shadows upon it, to maintain a welcoming and alluring appearance. I also tried to give it flames of shadows for the ears, for an interesting and unique look? ;]
All this is of course just an idea i have conjured up, tapping the wand three times upon my head. So it can be changed or altered to suit or fit into the game better. Any suggestions or ideas?
Interested in the evolution of the process for the Soul Dwasp thus far? Check out its history below.
Monday, April 19, 2010
Soul Dwasp Part II

Cs4 is trying to comit euthanasia with the help of the new computers, because it got terminal cancer from the old Crt screens. So because if this, Cs4 is continually crashing on me , alas i only got so far wih my animal, not as far as i had planned...
Anyway, i hope you enjoy the progress. I've adapted and changed it a little bit since the last time. The most apparent change is the heart at its chest, it is visible through transparent layers of skin. Though it is no ordinary heart, i am thinking of having its heart be inherited from the almighty Altic, and therefor is like a guardian of sorts. I'm thinking of it being the key or the missing link to e storyline Josh is creating, having it able to communicate with the whole envoronment via a telkenetic link because it shares the heart of the Altic. ( these are of course just my wild ideas that I'm suggesting )
Thoughts ideas? Cheers
-Oliver
Tuesday, April 13, 2010
Soul Dwasp
The Soul Dwasp is just my imagination's attempt to recreate bits and pieces of a dream it had the night before with a primary school glue stick. It really has no resemblance to any Australian animal thus far. I found it boring to stick within the boundaries of the Australian theme, and easier to let my mind be free and outside of the figuratively real box, without anything to conform to. So now that I've let my mind spew its soul all over the canvas to its hearts content, i can move on to painting the Australian theme all over it. Any ideas on which Australian animals could be combined? my mind is feeling pretty drained at the moment and left to stew within its own juices, so it would be nice to see the collaborative thoughts of one another.Thoughts can only go so far when puts to words, but the thoughts themselves are limitless, so when you do find a way to describe a unique thought with a series of words, you find yourself with it compelling to create an action beyond all movements of physical reference and returning back to the mind seeking redemption.
The Soul Dwasp if anything shares the traits of a hummingbird in its movements. Hovering over everything with immense speed and precision. Its agile like qualities allow it to move gracefully in all directions, rotating within the air vertically and horizontally. Building enough speed will allow it to look like a blur of sharp wind. From the back it also has a tail tucked up the back with a poisonous barb that it can shoot from its body like a dagger. The Soul Dwasps are incredibly playfull and innocent looking, though definitely not to be underestimated. They are attracted to energy sources of any sort and kindhearted people and thus are the guardians of their ruins.
Monday, April 12, 2010
Utowala: Part III

Ok so basically since the last time this was posted, it was very rough. I've cleaned it up now :] no sketchy edges from the snap left on. I've also done my best to add a chest in there, like Josh wanted. Josh thoughts on it? did you want any more improvements?
I'll be working on it also in a range of different colours for you lot to pick out of the bunch. Everyone, comment, keep the fresh blood going :p
Monday, March 29, 2010
Utowala: Part II

Ok, so this is the Utowala i was working on back a few weeks ago. Since we moved off from the topic of Animals and transitioned to plants revolving around the environment so bruskly, i thought it would only be kind enough to devote at least a little time back to the animals, to show they are not forgotten in their entirety as of yet.
As you can see, it is of course still in the '' Etch A Sketch and Magna Doodle days'' of its childhood. Though i am pleased with its development within the constraints of the tween era it has progressed to. Although it is nowhere near the final product of what it is to become, i hope in due time for it to ferment like fine wine.
It has changed a little since its original conception pictured to the left of the image, to a more muscular solid build of sorts. It will retain a lot of its weight though ( if not more ) due to it being a lot more powerfully built, so it will still keep most of its mannerisms and behavioral patterns. But is generally more aggressive than its predecessor before it which had a very passive and lazy nature, unless disturbed. Alternatively these could be two different breeds, possibly male and female breeds?as they have clear distinguishable attributes in hindsight.
Essentially this has been posted to keep all of our blogging junkie companions up to date, and to grasp a better understanding of what this animal represents by portraying its well deserved three dimensional edge in the standard two dimensions. We are now ''this much closer'' to our interactive environment.
Any questions? Thoughts so far? I implore you to think creatively outside the basis of reality and by which its terms purposly walk, to capture another angle and perspective to any of anyone's ideas here, to help improve us and adapt our perceptions which move us forward by taking a good look in all directions.
-Oliver
Saturday, March 20, 2010
Presentation Prep
i should have William completely skinned by Monday and also have basic texture.The Neth brute is done he has been skinned and textured with the basics
Monday, March 15, 2010
Friendly Tree
Don't be too judgemental. In this, my imagination was limited by my skills within 3dsmax, and since i am relatively foreign with the program, it's no wonder my design is fairly basic looking so far. I would have also liked to have given an in depth description of my tree but within the realms of 3dsmax...for now it is just safer to not go too complex! and lose track altogether.
Instead, this tree (if anything) will be more for decoration and ornamental purposes, as opposed to being an interaction with the player. I'm also pleased that although, so far the tree may not suit the environment colour-wise (which will be changed) it will make a great furture reference for my models to come.
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