Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Monday, June 7, 2010

NETH'GIRADEN TEXTUREIZED




Neth king (throne modelled by ozy)

Neth'Giraden crystal back

Neth'Giraden norm

here we go the Neth'Giraden and the Neth king(or just Neth giraden leader perhaps?) all i need to do now is animate them and turn into DAEs :S

Tuesday, June 1, 2010

Neth'Nakkra textureized


Neth'Nakkra Leader

Neth'Nakkra crystal back

Neth'Nakkra norm

i have gone and mostly completed the Neth'Nakkra all that needs doing now is the skin on the leader and perhaps at retexture on his armor and some weapons the leader has a elite looking axe but the others have nothing as yet i also need to re texture the other neth and create the king, crystal back and the norm

Friday, April 30, 2010

progress

i have made some nice progress on the armor texture i have also decided to test the purple eye to hint at his magical properties



Saturday, April 24, 2010

the eye

volla ! my first eye texture what do ya think?



hazar! who likes input what
colour is the best?
any other colour?

Texturing

well ive finally decided to get off my ass and start texturing William so far i have the skin on the face mostly done and the hair, not much but its a start :P
if you see anything funny let me know


Wednesday, April 14, 2010

Altic, god of the winter skies

hey yow yows :)

i have an update on the fabulous Altic that keeps being mentioned, i figured ill show what i have so far,geometry is done, rigging just needs tweaking and textures also.

then further animations.

as everyone hopefully knows, Altic is the god of the neth, it created the crystal trees that supply the neth with their power. it also is the reason for the eternal winter, its presence is whats causing the freezing.

Altic is pretty scary looking unit, but in the game it serves as a guide, occasionally appearing and givving hints as to what to do.

kinda like the owl from the first zelda, but less irritating, more scary, it cant talk and more omnipotent.. :P

here is is in all its gross unfinnished glory ::P

Altic, god of the winter skies


illie <3





and here is a stock image of a neth cave drawing-esque depiction as Altic calls creating thunder:

Sunday, April 4, 2010

William Mark II v1

ive been working on the model of william as well as a custom rig(using a bip) for the game and he will also have a standard bip for cuts scenes(if we have time for them that is)

hope you guys are working on stuff too :)





Saturday, March 20, 2010

Presentation Prep

i should have William completely skinned by Monday and also have basic texture.The Neth brute is done he has been skinned and textured with the basics

Wednesday, March 17, 2010

The Main Character

Say hello to our favorite human/elven hero William!! near his final modeling stages
tell me what you think






Monday, March 8, 2010

Something to kill part 2




the big "Neth"(temp name) are the bad ones who are cannibals he also has a demonstration of the crystals on the back

during the quest to find the "old one" the player discovers that the "bad Neth" have held him captive as told to you by the "civil Neth" now it is then your mission to infiltrate their base and take free the old one but the "civil Neth" help you with this and as a price you must do them a favor(not yet know)

or...

on the filp side (if we have time) the player could make a deal for the "bad Neth" to assassinate the leader of the civil Neth in exchange for the relese of the "old one"

Friday, March 5, 2010

Something stronger to kill

Remember this guy ... of course you do


Well i thought that the player should have something else to fight other than some furry friends so ive given the character above the go...and i also needed a character for 3D next week

i have modified the character in max to resemble an war veteran of the species so far i only have the head done and since its Friday my blogging day here he is...remember its still unfinished so be kind on the references i didnt try to copy anything !!



Saturday update
still heeps to do and the above^^ pic has changed(the side view fixed)




Sunday update



as for the crystals on the back those are a symbol of power so they are only "given" by elders
this character is only a young veteran that as getting closer to his crystal seed also the poly count is a bit high and could use a reduction so the crystals were not a good idea for this one

Oh .... and stop forgetting to blog guys (cert 4s)
i hope you realize you get assessed on the amount of stuff you put on here

Sunday, February 21, 2010

Mages and... Gryphacines?

this week we worked on animal concepts for the game environment i came up with the gryphacine which is basically a gryphon only it has a tasmanian tigers back instead of that of a lion. i have also included some mage concept which i filled in (design by josh) enjoy.






Tuesday, February 2, 2010

over the holidays update

Environment – mountains
Story objective – find the “old one
Characters – William, old one, villagers, creatures, wild life


Main story quest

free the villagers’ from the horrific being

reward – location of the “old one”

Trap – the enemy let you have the coded message so it would lead you to the “old one” who they have being holding him prisoner in his own home, guarded by....


OR...

Help villagers rebuild town
Find supplies
Kill invaders
Save villagers

Rewarded with old map of the mountains + player choice of gold, potion that increases attributes/skills or magic augment

Use the map to finds the “old one”
“old one” is protected by ancient dragons they must be defeated to progress
Old one deciphers coded message

OR...

Navigate through the mountain to find old one
Complete a task(s) for the old one in exchange/preperation for the decoded message





Side quests ideas
recover magic item from some form of demons trapped beyond the “arch” deep in the mountain

help the town find supplies

defeat large monster

Find lost villager

Stop bandit raids

Slay something

Collect stuff

Quest related to class

Find a hidden item/treasure

CONCEPT ART









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