:)
sup?
...
not much for me also.
but yes! i come to ask that all of the level designers send me at least 2 pictures of their levels please? i am currently making the sounds. i have done quite abit of the FX sounds but i also need to do music. any scenic areas you have that truly capture the level's image, please send to me at ill_be_ready@hotmail.com
thank you :)
Showing posts with label Ozy. Show all posts
Showing posts with label Ozy. Show all posts
Saturday, June 12, 2010
Monday, May 31, 2010
illie! i bring updates
hey YALL
Got some updates, mainly i have just been doing little odd jobs and stuffs, but afew notable things that have been done, i think i should mention.
kay
kay
kay

Dongaar Tundra Shaman
(also has a more "earthy" version for adam's level)

Altic is almost completed! player is standing next to him for size comparison ;)

Very Unfinnished, but i had to show off.. can anyone say "Shoop Da WOOP!?!"

My version of le grande sword: ThunderSaw ..i like the name
which i did NOT make to show up adam! as i did not know his sword was the grande one.
(he threatened to kill me today) hehe
lightning arcs up the blade
its hawt. :)
but yes adam if you can make a better looking sword thenby all means do so, im quite contented with the amount of content in eninroth i already posess :)
so Thats my updates :D
probably other stuff but im tired so im going to sleep.
Nighty night Eninroth! ::D xo
ozzzzzzzzzaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyy~
out.
Got some updates, mainly i have just been doing little odd jobs and stuffs, but afew notable things that have been done, i think i should mention.
kay
kay
kay

Dongaar Tundra Shaman
(also has a more "earthy" version for adam's level)

Altic is almost completed! player is standing next to him for size comparison ;)

Very Unfinnished, but i had to show off.. can anyone say "Shoop Da WOOP!?!"

My version of le grande sword: ThunderSaw ..i like the name
which i did NOT make to show up adam! as i did not know his sword was the grande one.
(he threatened to kill me today) hehe
lightning arcs up the blade
its hawt. :)
but yes adam if you can make a better looking sword thenby all means do so, im quite contented with the amount of content in eninroth i already posess :)
so Thats my updates :D
probably other stuff but im tired so im going to sleep.
Nighty night Eninroth! ::D xo
ozzzzzzzzzaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyy~
out.
Tuesday, May 25, 2010
New race! the Dongaar :)
YO
well i did this last week actually but yeah, lel.
Based on the original concept created by Tanya, the Dongaar are a non-playable race of humanoid kangaroos. The Dongaar posess primitive weapons and structures and live in small tribes around flat plains. They are great hunters and rely primarily on speed and agillity, they also practice shamanistic rituals and magic based mainly on nature and the elements.
I designed four alternate textures to show variation between tribes and classes, such as hunters, civillians, shamans and cheiftans.
There is also a boss Dongaar that lives in Durokk the Neth'Nakkra city, who has somewhat been "domesticated" i guess you can say, wearing armour and acting somewhat more humanoid.
So as always not to bore you,
here
are
pretty
PICTURES!!
:D



and here is the boss one, he's not named as of yet..
gonna probably try and stick away from anything with duplicate letters in it XP



aaand some objects


models are allready in the game with animations;
-stand
-stand2
-walk
-run
-attack
-attack2
-spell
-death
and yeah, well everything else :P
yay!
O-Z-Y
OUT!
well i did this last week actually but yeah, lel.
Based on the original concept created by Tanya, the Dongaar are a non-playable race of humanoid kangaroos. The Dongaar posess primitive weapons and structures and live in small tribes around flat plains. They are great hunters and rely primarily on speed and agillity, they also practice shamanistic rituals and magic based mainly on nature and the elements.
I designed four alternate textures to show variation between tribes and classes, such as hunters, civillians, shamans and cheiftans.
There is also a boss Dongaar that lives in Durokk the Neth'Nakkra city, who has somewhat been "domesticated" i guess you can say, wearing armour and acting somewhat more humanoid.
So as always not to bore you,
here
are
pretty
PICTURES!!
:D



and here is the boss one, he's not named as of yet..
gonna probably try and stick away from anything with duplicate letters in it XP



aaand some objects


models are allready in the game with animations;
-stand
-stand2
-walk
-run
-attack
-attack2
-spell
-death
and yeah, well everything else :P
yay!
O-Z-Y
OUT!
Monday, May 10, 2010
Durokk
G-L-A-M-O-R-OUS
-g-l-a-m-o-rous
SUPPPPPP!
after a week of putting my soul up for prostituion (wake up, work on it, go to sleep, repeat)
i have the Neth'Nakkra city, Durokk!! ::D
a giant cavern based inside of a great mountain, Durokk is home to the Nakkra tribe housing the second crystal tree, the false neth king rules Durokk and plans his war on the Neth'Giraden.
The Nakkra tribe still worships Altic, but also plans to pull Rauk - god of the mountains, into the corporeal world before it is his age to rule, in order to use him as an ultimate weapon.
if you dont know the lore behind eninroth, this will make absolutley nooooo sense, so without further talk, I GIVE YOU PRETTY PICTURES!!!
ENJOY! :D

a neth residence





A Neth Pub lit by fireflies trapped in empty bottles, Neth need to get crunk too.

Rauk - God of the Mountains
his remains, also the Nakkra's workshop for armaments

Neth'Nakkra's Crystal Tree chamber, bearing the throne atop a staircase carved from the tree's roots.
..this will later be moved to the Neth'Giraden's temple, and a crappier tree placed here, as this one is "abit too epic"
lel :P
well! i hope you like it, there is SOOOO much more but this is as much as ill post so i dont run the risk of clogging the page.
all textures are not final, and may placeholders are there so yeah, be kind :P
hope you like!
-> click on images for fullsize ;)
-g-l-a-m-o-rous
SUPPPPPP!
after a week of putting my soul up for prostituion (wake up, work on it, go to sleep, repeat)
i have the Neth'Nakkra city, Durokk!! ::D
a giant cavern based inside of a great mountain, Durokk is home to the Nakkra tribe housing the second crystal tree, the false neth king rules Durokk and plans his war on the Neth'Giraden.
The Nakkra tribe still worships Altic, but also plans to pull Rauk - god of the mountains, into the corporeal world before it is his age to rule, in order to use him as an ultimate weapon.
if you dont know the lore behind eninroth, this will make absolutley nooooo sense, so without further talk, I GIVE YOU PRETTY PICTURES!!!
ENJOY! :D

a neth residence





A Neth Pub lit by fireflies trapped in empty bottles, Neth need to get crunk too.

Rauk - God of the Mountains
his remains, also the Nakkra's workshop for armaments

Neth'Nakkra's Crystal Tree chamber, bearing the throne atop a staircase carved from the tree's roots.
..this will later be moved to the Neth'Giraden's temple, and a crappier tree placed here, as this one is "abit too epic"
lel :P
well! i hope you like it, there is SOOOO much more but this is as much as ill post so i dont run the risk of clogging the page.
all textures are not final, and may placeholders are there so yeah, be kind :P
hope you like!
-> click on images for fullsize ;)
Monday, April 19, 2010
Finally some codes!
Finally.. I have gotten off my ass and done some codes..
yes thats right people, i actually have done what i was meant to do for once!
i have the arial AI almost complete minus the attacking, but i havent got word yet whether its necessary so i left it out
and i have the Altic Flying mount codes completed now! ::D some slight tweaking is still required though of course, Altic can now be added and mounted, you can fly around on its back and fire powerful wind bursts from altic's wings.
its pretty fun actually :P i took alot of pleasure in rampaging around the sky shooting at stuff, Oh i mean "Testing it's functionallity.." yep testing :P
next step is to get the lightning shot working ;)
here are some shots yow;


yes thats right people, i actually have done what i was meant to do for once!
i have the arial AI almost complete minus the attacking, but i havent got word yet whether its necessary so i left it out
and i have the Altic Flying mount codes completed now! ::D some slight tweaking is still required though of course, Altic can now be added and mounted, you can fly around on its back and fire powerful wind bursts from altic's wings.
its pretty fun actually :P i took alot of pleasure in rampaging around the sky shooting at stuff, Oh i mean "Testing it's functionallity.." yep testing :P
next step is to get the lightning shot working ;)
here are some shots yow;


Wednesday, April 14, 2010
Altic, god of the winter skies
hey yow yows :)
i have an update on the fabulous Altic that keeps being mentioned, i figured ill show what i have so far,geometry is done, rigging just needs tweaking and textures also.
then further animations.
as everyone hopefully knows, Altic is the god of the neth, it created the crystal trees that supply the neth with their power. it also is the reason for the eternal winter, its presence is whats causing the freezing.
Altic is pretty scary looking unit, but in the game it serves as a guide, occasionally appearing and givving hints as to what to do.
kinda like the owl from the first zelda, but less irritating, more scary, it cant talk and more omnipotent.. :P
here is is in all its gross unfinnished glory ::P
Altic, god of the winter skies
illie <3



and here is a stock image of a neth cave drawing-esque depiction as Altic calls creating thunder:
i have an update on the fabulous Altic that keeps being mentioned, i figured ill show what i have so far,geometry is done, rigging just needs tweaking and textures also.
then further animations.
as everyone hopefully knows, Altic is the god of the neth, it created the crystal trees that supply the neth with their power. it also is the reason for the eternal winter, its presence is whats causing the freezing.
Altic is pretty scary looking unit, but in the game it serves as a guide, occasionally appearing and givving hints as to what to do.
kinda like the owl from the first zelda, but less irritating, more scary, it cant talk and more omnipotent.. :P
here is is in all its gross unfinnished glory ::P
Altic, god of the winter skies
illie <3



and here is a stock image of a neth cave drawing-esque depiction as Altic calls creating thunder:
Monday, April 12, 2010
Crystal Tree Test
Sup sexual deviants :)
i have here a bunch of pictures compiled into a small video of the great neth crystal tree!
either that or i have a really shit screen cap program and the fps is just too slow.. <.< but yes, let me know if it is good or not, the texture isnt finnished as i wanted to get oppinions first..
so yep, good or bad?
ILLIE!
here is the youtube url, for larger resolution. i appologise for the rude background.. i hope i dont frighten anyone with the boobies
http://www.youtube.com/watch?v=OtxapZXIFd8
i have here a bunch of pictures compiled into a small video of the great neth crystal tree!
either that or i have a really shit screen cap program and the fps is just too slow.. <.< but yes, let me know if it is good or not, the texture isnt finnished as i wanted to get oppinions first..
so yep, good or bad?
ILLIE!
here is the youtube url, for larger resolution. i appologise for the rude background.. i hope i dont frighten anyone with the boobies
http://www.youtube.com/watch?v=OtxapZXIFd8
Wednesday, March 10, 2010
Misc objects batch 2 - small decorations
hey yall!
got the first batch of camp related objects,
these are only quite small objects that add ambience ect..
ok so we have;
-clay bowl
-clay bowl holding grain
-clay pot
-filled linen sack (stackable to make piles)
-torn linen sack with spilled grain (not stackable)
-anvil (possible interactable object)
-forging forceps
-forging hammer
all models are verly low poly (to save processing power obviously)
working on some other stuff, but this is what i have finnished so far
more to come :)

lovely :)
got the first batch of camp related objects,
these are only quite small objects that add ambience ect..
ok so we have;
-clay bowl
-clay bowl holding grain
-clay pot
-filled linen sack (stackable to make piles)
-torn linen sack with spilled grain (not stackable)
-anvil (possible interactable object)
-forging forceps
-forging hammer
all models are verly low poly (to save processing power obviously)
working on some other stuff, but this is what i have finnished so far
more to come :)

lovely :)
Monday, March 8, 2010
some stuffs i am happy to donate :D
hey yall! thanks for the add.
monolithic standing stones with cave drawings, the rope is threaded through the stones and pinned with tree trunks/logs
pelts and stuffs, i cant figure out alpha channels in 3ds lel works in-game ;)
a lovely bridge

oh and the monolith stones come in seperate versions too, so they dont have to be connected. and there are many more to come as i work on my torque game/do modelling in my breaks because im such a dork that i enjoy it that much
now i AM a programmer primarily, but i love doing everything..
i have some stuff i did for a torque assignment im working on and it seemed relevant. so here you are! i give you all;
doodads.
monolithic standing stones with cave drawings, the rope is threaded through the stones and pinned with tree trunks/logs
pelts and stuffs, i cant figure out alpha channels in 3ds lel works in-game ;)
a lovely bridge
a rather beefy 2-handed mace with a stone spear point
they can be used or not,i dont mind and i can make adjustments and re-texturing as required
oh and the monolith stones come in seperate versions too, so they dont have to be connected. and there are many more to come as i work on my torque game/do modelling in my breaks because im such a dork that i enjoy it that much
lel
:)
-ozy
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