
Showing posts with label adam. Show all posts
Showing posts with label adam. Show all posts
Tuesday, May 25, 2010
Behold the sword of a Thousand Truths.....
I have finally posted again after so much time of not being bothered but I ive you something awesome Wlliams sword textured rendered in max and imported in torque Iwill probably need to change the bump map for torque because you can barely see it hopefully josh will let us use this in the game tell me what you think


Sunday, April 11, 2010
Final map
Ok after carful deliberation and planning we have agreed on a map it is a combination of map1 and map 3

the whiter mountains are the highest. The black lines are contour lines they show different heights and mountain forms, and the brown lines show the path you can follow through out the game.
Maps, Maps, Maps
Here are my three map ideas each with its own description post what you think as we will be using one of thses as a map for our game.
Map1
Map1You begin in the lower foothills and as you progress throughout the stage you begin to ascend. For this map the main quest hub is the glacier the good neth have carved out there home within it. The Bad neth live in and around the range of despair which is where you will eventually find the old one the rest of the mountains is a place for minor quests.

Map 2
In this map a large valley and glacier divide the two tribes. Both towns ovelook the valley below aswell as the glacier. the glacier is the main conflict zone for both tribes as it is the onyl way they can get to either side of the mountain range also you can reach the edge of the glacier and look out on the valley below
Map 3
Again both tribes are seperated this time by a giant bottomless pit called "The Fissure", and a massive mountain called "Heavens Peak" the only way across is a giant bridge called the crystal span. The crystal basin is the collection of the mountians two major rivers that flow from both towns.
In this map a large valley and glacier divide the two tribes. Both towns ovelook the valley below aswell as the glacier. the glacier is the main conflict zone for both tribes as it is the onyl way they can get to either side of the mountain range also you can reach the edge of the glacier and look out on the valley below
Map 3Again both tribes are seperated this time by a giant bottomless pit called "The Fissure", and a massive mountain called "Heavens Peak" the only way across is a giant bridge called the crystal span. The crystal basin is the collection of the mountians two major rivers that flow from both towns.
Sunday, March 21, 2010
Bowler
here is my finished plant the Bowler textured with animation. Sorry its a bit fast but you get the idea behind it
Sunday, March 14, 2010
The bowler
This is my Flesh eating Plant the bowler it is mostly submerged in the ground with a thin sheet of frozen digestive enzymes covering the top. An unsuspecting victim will walk over it and fall in, this is when several strong roots will wrap around the poor victim and hold it under while it is slowly digested.


Sunday, March 7, 2010
LOGO TIME
Gryphacine Modelsheet
Here is my modelsheet of the gyphacine that the cert 4s will be building in their 3-D class it is not yet complete but here it is anyway enjoy.


I have also included my version of the logo
Sunday, February 21, 2010
Mages and... Gryphacines?
this week we worked on animal concepts for the game environment i came up with the gryphacine which is basically a gryphon only it has a tasmanian tigers back instead of that of a lion. i have also included some mage concept which i filled in (design by josh) enjoy.


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