I'm working on updating the wiki with all the drawings and renders of all our artwork for eninroth.
Essentially what is featured is any artwork that was posted to the blog that i could find.
Its broken up into different categories so it's easier to navigate.
I'll create a page for programming, but ill only fill it with what i've seen or read.
Should include;
leveling system
quests
flying code
any extras just log in and edit the page.
Edit: Wiki has been completed to a better standard. All pictures i found on the blog are up in their own pages. Concept page added to, includes pictures describing the game. Programming page added with elements(to be added to by a programmer).
Check it out!
Showing posts with label gilly11. Show all posts
Showing posts with label gilly11. Show all posts
Friday, April 23, 2010
Sunday, April 18, 2010
The Bhullito
A new concept called the Bhullito. The name came from a bull, a hippo, and the fact i like burritos. The influence came from a bull and a hippo.

The Bhullito does not charge like a bull, unless you steal its food. Its a docile creature, with a thick outer layer of skin that protects it from the cold elements. it likes to crouch in the snow and sleep most of the day, and feeds on bark and leaves when it can. It has adapted from swimming in mud to using its blubber to protect against snow and ice.
While it looks intimidating, this is just a front it creates so predators don't try to eat it. Its about the same size as a hippo, and icey looking in texture.
Below are some combinations of animals/features i tried before creating the bhullito.

The Bhullito does not charge like a bull, unless you steal its food. Its a docile creature, with a thick outer layer of skin that protects it from the cold elements. it likes to crouch in the snow and sleep most of the day, and feeds on bark and leaves when it can. It has adapted from swimming in mud to using its blubber to protect against snow and ice.
While it looks intimidating, this is just a front it creates so predators don't try to eat it. Its about the same size as a hippo, and icey looking in texture.
Below are some combinations of animals/features i tried before creating the bhullito.
Monday, April 12, 2010
Pigeon/Turtle and Gorimu

Here's a bit of work from monday's class and some holiday work.
Pigeon/Turtle. Haven't thought of a good name just yet. Drawn here as a female and a male, these critters like to crawl up trees to get an idea of their whereabouts. They eat small rats, insects, worms and seeds. If needed , they can also retreat a little into the shell to protect from predators.

Gorimu. Cross between a Gorilla and an Emu. It can run as fast as an emu, but has the dexterity of a gorilla, even with its front claws. Eats small rodents, can disguise itself with snow to prey on unsuspecting victims.
Friday, March 26, 2010
Spiekoya Mines and Presentation Progress
Sunday, March 14, 2010
Spiekoya Plant


This is a model sheet for the Spiekoya plant. Its like a landmine crossed with a spiky fruit. I got the idea from the Soncoya fruit.
It has 3 stages of development;
1; A standard spiky fruit, sits half-covered in the snow/grass like a landmine. If you step on it, it explodes and you receive blast damage.
2; Stage two is stage 1 cut in half, with the core exposed to the elements. It still sits in the snow/grass, but if you step on it, it poisons you, which damages you over a period of time. It isn't as lethal as stage 1 because it is getting ready for the next stage, and is gathering nutrients.
3; The last stage of development of a single Spiekoya. It now spreads many vines out from the core, which within a period of time,the ends of the vines grow small versions of the Stage 1 plant. This stage is the most vulnerable of the 3, and gives you a lot less poison damage if you step on it. This is because it is sending nutrients to the new spiekoya plants.
Sunday, March 7, 2010
LOGO TIME
Tuesday, March 2, 2010
Cool Links
Found some cool animal morphs by Imaginism, it might give us a better look into how blended animals may look.
Imaginism
Theres a link to his deviantART gallery too, which has more.
Also, heres some pictures of trees.
Trees Gallery
Cool Tree
Imaginism
Theres a link to his deviantART gallery too, which has more.
Also, heres some pictures of trees.
Trees Gallery
Cool Tree
Monday, February 22, 2010
Animals and Vegetation
Here is most of my animal/plant concepts for the game.
First up; a grizzly bear with a bandicoots head. I call it the Bandibear.
The bandibear likes to hang out in the mountains, feeding off small creatures, and burrowing its head in the snow or climbing a tree if it feels threatened.

Next to it is an eagle with a tigers head. It doesn't have a name. It likes to swoop down from great heights and grab whole animals, such as deer. I also have giant kookaburra and wolf designs.
Next up is plants and rocks. Top left of the picture below is a spiky area of grass with a branch. no name as yet.

Below it is what i call a Killer Tail. Inspiration came from a whale's tail.. It waves in the breeze waiting for something to come by. When something does come by, it swings down hard on the target, squashing it. It may leave the prey to set until it feels hungry.
To the Right of Killer Tail is a rock formation with a cave. This probably would be done better in torque with the level design.
Next up is an assortment of trees, and rocks with teeth.

Next is what's called a Spikebomb (working title)

It reacts to being stepped on similar to a landmine. There are stages of evolution, which scale with damage done, Stage 1 being the most lethal.
In its early stages it grows as a hard ball with spikes(in the ground like a pumpkin) , and glows bright blue. After it is ripe, the top peels off and it glows a bright red.
After a few days, roots sprout out of the top of the stage 2 spikebomb and spread a few metres near the original. At the end of these roots, new stage 1 spikebombs are formed to repeat the evolution process.
First up; a grizzly bear with a bandicoots head. I call it the Bandibear.
The bandibear likes to hang out in the mountains, feeding off small creatures, and burrowing its head in the snow or climbing a tree if it feels threatened.

Next to it is an eagle with a tigers head. It doesn't have a name. It likes to swoop down from great heights and grab whole animals, such as deer. I also have giant kookaburra and wolf designs.
Next up is plants and rocks. Top left of the picture below is a spiky area of grass with a branch. no name as yet.

Below it is what i call a Killer Tail. Inspiration came from a whale's tail.. It waves in the breeze waiting for something to come by. When something does come by, it swings down hard on the target, squashing it. It may leave the prey to set until it feels hungry.
To the Right of Killer Tail is a rock formation with a cave. This probably would be done better in torque with the level design.
Next up is an assortment of trees, and rocks with teeth.

Next is what's called a Spikebomb (working title)

It reacts to being stepped on similar to a landmine. There are stages of evolution, which scale with damage done, Stage 1 being the most lethal.
In its early stages it grows as a hard ball with spikes(in the ground like a pumpkin) , and glows bright blue. After it is ripe, the top peels off and it glows a bright red.
After a few days, roots sprout out of the top of the stage 2 spikebomb and spread a few metres near the original. At the end of these roots, new stage 1 spikebombs are formed to repeat the evolution process.
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