Showing posts with label Animals. Show all posts
Showing posts with label Animals. Show all posts

Monday, June 14, 2010

War Dog


My War Dog is done with animations and all :D
you can find it here: \\gonzo\Project Temp\Eninroth\Art\Models\Antony Bunn - War Dog
There is also a render here: \\gonzo \Project Temp\Eninroth\Resources\Presentation

Sunday, June 13, 2010

Hey i have textured my war dog and put the biped in just have to do the animations

Thursday, June 10, 2010

Snaky 1.2

Snaky fully coloured. has been edited from before...




Snaky done in 3D. Not textured yet but has full unwarp UVW. Has jumping animation...

Monday, June 7, 2010

Picture of Sharilla

Twin 1 - Liam Davis



Well here it is the almighty Sharilla, skinned and animated, i do regret one thing though and not putting in eyes first before doing anything, when i tried the animation and model would just completey screw up, so i painted one in and tried to make it look blended in as much as possible.
I would have worked on it a bit more with the skinning and colouring but with all deadlines coming up for assignments i was doing two things at once with my laptop doing one thing and my computer doing another.

Edit: In a new location \\gonzo\Project Temp\Eninroth\Art\Models\Liam Davis Sharilla Complete Model

Crocotoise Completed.




My finished Crocotoise. All textured and animated and ready to use, might not look top class but it's a model and it's the first animal I have rigged and animated... so here you go. Don't know if any of you guys saw it already but I'll post the location of it just in case.It is located in the Gonzo folder under:
\Project Temp\Eninroth\Art\Models\Eninroth Crocotoise Model - Luke Davis

Wednesday, June 2, 2010

Sharilla Model

Twin 1 - Liam Davis

Just wanted to let you guys now my model is in gonzo
\\gonzo\Project Temp\Eninroth\Art\Liam Davis Sharilla Complete Model.
Everything should be in.

Sorry its a day late.

Monday, May 31, 2010

illie! i bring updates

hey YALL

Got some updates, mainly i have just been doing little odd jobs and stuffs, but afew notable things that have been done, i think i should mention.

kay

kay

kay


Dongaar Tundra Shaman
(also has a more "earthy" version for adam's level)




Altic is almost completed! player is standing next to him for size comparison ;)



Very Unfinnished, but i had to show off.. can anyone say "Shoop Da WOOP!?!"



My version of le grande sword: ThunderSaw ..i like the name
which i did NOT make to show up adam! as i did not know his sword was the grande one.
(he threatened to kill me today) hehe
lightning arcs up the blade
its hawt. :)

but yes adam if you can make a better looking sword thenby all means do so, im quite contented with the amount of content in eninroth i already posess :)



so Thats my updates :D
probably other stuff but im tired so im going to sleep.
Nighty night Eninroth! ::D xo

ozzzzzzzzzaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyy~
out.

Tuesday, May 25, 2010

New race! the Dongaar :)

YO

well i did this last week actually but yeah, lel.

Based on the original concept created by Tanya, the Dongaar are a non-playable race of humanoid kangaroos. The Dongaar posess primitive weapons and structures and live in small tribes around flat plains. They are great hunters and rely primarily on speed and agillity, they also practice shamanistic rituals and magic based mainly on nature and the elements.

I designed four alternate textures to show variation between tribes and classes, such as hunters, civillians, shamans and cheiftans.
There is also a boss Dongaar that lives in Durokk the Neth'Nakkra city, who has somewhat been "domesticated" i guess you can say, wearing armour and acting somewhat more humanoid.

So as always not to bore you,
here
are
pretty
PICTURES!!
:D







and here is the boss one, he's not named as of yet..
gonna probably try and stick away from anything with duplicate letters in it XP








aaand some objects




models are allready in the game with animations;
-stand
-stand2
-walk
-run
-attack
-attack2
-spell
-death

and yeah, well everything else :P

yay!

O-Z-Y
OUT!

Monday, May 24, 2010

Monkey See Monkey Do

Twin 1 - Liam Davis



So starting to rig my sharillia, not much else to say but walla. Not finished yet, i just started rigging as class was about to finish.

Thursday, May 13, 2010

I've uploaded my file for my creature onto the student share files. Its textured but not rigged, as the only things I worked out was that it probably requires a custom rig and I just don't have what it takes (:P).

I'm sorry, I hope what is there is good enough.

Tuesday, May 11, 2010


Here is a render of my toad with a new texture. I'm having fun with bumpmaps - they kind of sort of don't work on top of the toad yet :P
Graham and I are looking at rigging, it will be a race to see what wins, my ignorance or Graham's teaching!
Also, it needs a scarier eye...


Monday, May 10, 2010

Here is a model of my toad. It's been fully unwrapped and this is just a crappy texture I put on it in the last 15 minutes of class. I hope to have it properly textured and rigged for next Monday. What colour should it be? I'm thinking a dirty white/brown...

Crocotoise Update.

My 3D model of the Crocotoise.
Still tweeking the shell around and editing the inside of it. This is how it looks so far.

Sharilla Progress

Liam Davis - Twin 1




Sharilla almost completed, just working on the arms at the moment and legs, and then I'll be able to add the remaining features like the ice crystals, teeth and eyes.

Sunday, May 9, 2010







This is Ostch. It is a mix between Ostrich and Chameleon. It has a long neck and legs with chameleon skin, so it keeps warm in the cold place, and it has a long tail as well. Its eyes can rotate 360-degree, so it knows what happens around it.
Each foot has five toes and each toe has a sharp claw. When cornered, it can attack with its powerful legs. (I reckon it looks weird from front view. Hehe..)


*Sorry about my excelent English. ^o^

Monday, May 3, 2010

Final Sharilla

Twin 1 - Liam Davis

Righty O after some great help from TJ finally finished Sharilla, it's almost as a big as an elephant, it lives like a polar bear with its different layers of fur to keep it warm with the nature of a shark and I’ve given it ice crystals on parts of its body to have it blend into our environment.

Like all gorillas, Sharilla will defend what’s rightfully his/hers, its threatening defence move is it pounding its chest or the ground to show its dominance against a threat, if it comes to a show down battle, Sharilla will charge towards its enemy and bash into it with its large shoulders hoping to knock it down, it will then use its strength to break/crush its enemy and it will even use its ice crystals growing out of its hands as weapons, carving up its enemy, it will mainly try to break the threats neck with its razor sharp teeth dinging into its skin and using its powerful jaws to crush its wind pipe.
Sharilla's legs is the only part of its body without fur as its skin is a dark blue and thick like leather, this is because of Sharilla not using its legs and mainly its arms to move around, the legs don't get enough energy running through to keep them warm, you can basically say its legs suffered frost bite and then ice completely froze into a barrier for its legs not to be affected by the cold, their legs have pretty much not suffered any damage at all.

Also began to start the 3D model and here's my model sheets for it.


Thursday, April 22, 2010

Soul Dwasp Part III



The Soul Dwasp is like a secret discrete guardian that watches over Eninroth, not much is known about it to the rest that dwell there. It is rarely seen, but always there. As it lingers like a timeless ghost with its seamless beauty throughout the silence of time. It shares the traits of a hummingbird in its movements. Hovering over everything with immense speed and precision, it looks as if it's floating rather than hovering. Its agile like qualities allow it to move gracefully in all directions, rotating within the air vertically and horizontally. Its heart is visible through transparent layers of skin as it is the flame and spark of Eninroth, a crystallized heart that was forged out of the past souls of Eninroth by the stars which symbolize the life and longevity of the land which makes it an extremely powerful and unique power source. Because of this, it is able to communicate with the environment and its surroundings.From the back it also has a tail tucked up the back with a barb like end that seems to excrete a fluid that can heal all wounds and remedy poisons and other injuries. The Soul Dwasp is incredibly playful, innocent looking,and seems very childish in nature, though definitely not to be underestimated as it is very wise and perceptive. They are attracted to energy sources of any sort and kindhearted people and thus are the guardians of their ruins.

My brief description of the Soul Dwasp is that i tried to attribute the positive aspects of shadows upon it, to maintain a welcoming and alluring appearance. I also tried to give it flames of shadows for the ears, for an interesting and unique look? ;]

All this is of course just an idea i have conjured up, tapping the wand three times upon my head. So it can be changed or altered to suit or fit into the game better. Any suggestions or ideas?





Interested in the evolution of the process for the Soul Dwasp thus far? Check out its history below.

Monday, April 19, 2010

Soul Dwasp Part II


Cs4 is trying to comit euthanasia with the help of the new computers, because it got terminal cancer from the old Crt screens. So because if this, Cs4 is continually crashing on me , alas i only got so far wih my animal, not as far as i had planned...

Anyway, i hope you enjoy the progress. I've adapted and changed it a little bit since the last time. The most apparent change is the heart at its chest, it is visible through transparent layers of skin. Though it is no ordinary heart, i am thinking of having its heart be inherited from the almighty Altic, and therefor is like a guardian of sorts. I'm thinking of it being the key or the missing link to e storyline Josh is creating, having it able to communicate with the whole envoronment via a telkenetic link because it shares the heart of the Altic. ( these are of course just my wild ideas that I'm suggesting )

Thoughts ideas? Cheers

-Oliver

Snaky


Here is snaky fully coloured. Ice demon.
anyone have an idea of what feet i should draw for it? i was maybe thinking of like a duck/lizard foot cross, but i dont really no :S

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