Good works guys !! i think the presentation awesomely
Eninroth was a great project to work on and i think we all had some fun at some stage and everybody will have a nice piece of wisdom to take with them.
Some things to consider for the next project to ensure a better success would be as you may have guessed organization and dead lines! eninroth was a bit grey on this and if the next project gets its people to produce work when its NEEDED i think things may go better :)
In comparison to supernova we have taken a step in the right direction the problem plagued supernova was communication, enthusiasm and direction. Eninroth and t.e.d have overcome these issues and put forward a new line of problems to reflect on i hope that the next projects and the projects after will continue to to get learn from their predecessors.
o btw im trying to start a thing the 1st post on a new blog(tafe/project/game blog thing) needs to be called "getting started"
so far we got Supernova and Eninroth on the list :P
its been a pleasure to work with you all
Project leader of Eninroth Josh
Showing posts with label Project. Show all posts
Showing posts with label Project. Show all posts
Saturday, June 12, 2010
Attention world design-yos!
:)
sup?
...
not much for me also.
but yes! i come to ask that all of the level designers send me at least 2 pictures of their levels please? i am currently making the sounds. i have done quite abit of the FX sounds but i also need to do music. any scenic areas you have that truly capture the level's image, please send to me at ill_be_ready@hotmail.com
thank you :)
sup?
...
not much for me also.
but yes! i come to ask that all of the level designers send me at least 2 pictures of their levels please? i am currently making the sounds. i have done quite abit of the FX sounds but i also need to do music. any scenic areas you have that truly capture the level's image, please send to me at ill_be_ready@hotmail.com
thank you :)
Thursday, June 10, 2010
Progress!!
Hey guys, it has been a while since I last posted something on this.
Anyways, We are making most excellent progress with our project! Everyone has been doing tonnes of awesome work getting this together. Cant wait til get this all complete and ready to show xD.
Had a bit of a scare where my current version broke and I couldnt work out why.. Thank god for backups!
With the current version there are are still a few bugs existing programming wise. These are:
Anyways, We are making most excellent progress with our project! Everyone has been doing tonnes of awesome work getting this together. Cant wait til get this all complete and ready to show xD.
Had a bit of a scare where my current version broke and I couldnt work out why.. Thank god for backups!
With the current version there are are still a few bugs existing programming wise. These are:
- Problem with the Dongar polearms. However Aaron will be fixing this up :)
- I think I have the current version of William but there isnt a death animation to play o.O. But it doesnt crash when its played anyways so its not all bad.
- This leads to the player respawning. After death, the player doesnt respawn properly ie. spawns in a different place, without a weapon etc.
- Aaron I may need your updated AI code again.. my backup wasnt as updated as I would have liked.
Here are the current tasks left to do in order to have some form of a working demo:
- Import Scotts level and populate that with AI and stuff like that
- Populate Josh's Level with AI and other stuff (wont take long at all)
- Finish the main quest and populate the levels with NPCs to obtain and finish these quests etc.
- Sort out the Altic boss fight/survival quest
- Use the gui designed by the cert 4 multimedia guys and link it to spells, health, etc.
- Remove the current AFX spells and replace them with our own
If anyone else knows of anything else that needs doing just tell me and I shall add it to the list!
Right this needs to be done by monday so we have out work cut out for us!
Keep up the good work people!
Over and out
- Some form of "you have completed the game" screen? ( low priority)
Saturday, May 15, 2010
Sunday, April 25, 2010
wiki
hey guys the wiki has been updated curtsy of Scotty its now organized and our pics are up more info will be added soonishly
Friday, April 23, 2010
Wiki Update
I'm working on updating the wiki with all the drawings and renders of all our artwork for eninroth.
Essentially what is featured is any artwork that was posted to the blog that i could find.
Its broken up into different categories so it's easier to navigate.
I'll create a page for programming, but ill only fill it with what i've seen or read.
Should include;
leveling system
quests
flying code
any extras just log in and edit the page.
Edit: Wiki has been completed to a better standard. All pictures i found on the blog are up in their own pages. Concept page added to, includes pictures describing the game. Programming page added with elements(to be added to by a programmer).
Check it out!
Essentially what is featured is any artwork that was posted to the blog that i could find.
Its broken up into different categories so it's easier to navigate.
I'll create a page for programming, but ill only fill it with what i've seen or read.
Should include;
leveling system
quests
flying code
any extras just log in and edit the page.
Edit: Wiki has been completed to a better standard. All pictures i found on the blog are up in their own pages. Concept page added to, includes pictures describing the game. Programming page added with elements(to be added to by a programmer).
Check it out!
Monday, April 19, 2010
Finally some codes!
Finally.. I have gotten off my ass and done some codes..
yes thats right people, i actually have done what i was meant to do for once!
i have the arial AI almost complete minus the attacking, but i havent got word yet whether its necessary so i left it out
and i have the Altic Flying mount codes completed now! ::D some slight tweaking is still required though of course, Altic can now be added and mounted, you can fly around on its back and fire powerful wind bursts from altic's wings.
its pretty fun actually :P i took alot of pleasure in rampaging around the sky shooting at stuff, Oh i mean "Testing it's functionallity.." yep testing :P
next step is to get the lightning shot working ;)
here are some shots yow;


yes thats right people, i actually have done what i was meant to do for once!
i have the arial AI almost complete minus the attacking, but i havent got word yet whether its necessary so i left it out
and i have the Altic Flying mount codes completed now! ::D some slight tweaking is still required though of course, Altic can now be added and mounted, you can fly around on its back and fire powerful wind bursts from altic's wings.
its pretty fun actually :P i took alot of pleasure in rampaging around the sky shooting at stuff, Oh i mean "Testing it's functionallity.." yep testing :P
next step is to get the lightning shot working ;)
here are some shots yow;


Wednesday, March 31, 2010
holiday stuff
over the holidays i need everybody to draw as much animal concepts as possible so we can start making them when we get back
Eninroth for the win!!
Eninroth for the win!!
Monday, March 29, 2010
holiday stuff to do
over the holidays i need everybody to draw as much animal concepts as possible so we can start making them when we get back
Eninroth for the win!!
Eninroth for the win!!
Saturday, March 27, 2010
HELLO?
SAM AND RUBEN !! PLEASE CHECK YOUR GMAIL!! AS SOON AS POSSIBLE !!
I CAN'T COMPLETE THIS DEMO WITH OUT YOUR HELP!!!!!!!!!!!!!!!!!!!!
can Ruben plz recheck his gmail thanks for getting the other messages :D
okay your up to date good good
SAM?
sam....... ??
I CAN'T COMPLETE THIS DEMO WITH OUT YOUR HELP!!!!!!!!!!!!!!!!!!!!
can Ruben plz recheck his gmail thanks for getting the other messages :D
okay your up to date good good
SAM?
sam....... ??
Friday, March 26, 2010
Spiekoya Mines and Presentation Progress
Presentation Day, Monday
any one who has not put their models on gonzo by 1:00pm Thursday will not have their object put in the presentation unless you email it to me
any who... progress towards William working in the game has come out of the bottomless hole and good stuff has surfaced today i tested William in the game with my own animations(idol and run) it was a success i have since refined those two and created run back, jump,fall, and side step which will require testing
any who... progress towards William working in the game has come out of the bottomless hole and good stuff has surfaced today i tested William in the game with my own animations(idol and run) it was a success i have since refined those two and created run back, jump,fall, and side step which will require testing
Sunday, March 14, 2010
Presentation in 2 weeks!
Okay with deadline for this presentation of the progress of Eninroth, I shall create a small demonstration of all the current features we have created using the Torque Engine.
Hopefully, the Multimedia team shall have some character/foliage/ ready to export and show off in this demo.
I would also like the programmers to have their tasks that they have completed(ish) up in the Eninroth Folder under Resources. I need it by the end of the week so i can port all of it and make some form of complete demo by the time the presentation deadline.
On a brighter note all of your work is awesome and i cant wait for it to be finished!!
Sam
Hopefully, the Multimedia team shall have some character/foliage/ ready to export and show off in this demo.
I would also like the programmers to have their tasks that they have completed(ish) up in the Eninroth Folder under Resources. I need it by the end of the week so i can port all of it and make some form of complete demo by the time the presentation deadline.
On a brighter note all of your work is awesome and i cant wait for it to be finished!!
Sam
Sunday, March 7, 2010
LOGO TIME
Thursday, February 25, 2010
A small Request
Firstly, sorry if i sound too picky but could when you post on the blog make sure the post has appropriate labels? So if you are a programmer, the label would be programming, Mutlimedia would be Multimedia, etc. This just makes this blog more organised so its not one big blob of posts.
Also, this is mainly for the programmers, When you have completed a task/resource it would be awesome if you could put your script/ changes and files onto \\gonzo\ProjectTemp\Eninroth\Resources\Programming. This is so i can put the changes into the final copy of the game and also edit them to our specifications.
Thanks,
Sam
Also, this is mainly for the programmers, When you have completed a task/resource it would be awesome if you could put your script/ changes and files onto \\gonzo\ProjectTemp\Eninroth\Resources\Programming. This is so i can put the changes into the final copy of the game and also edit them to our specifications.
Thanks,
Sam
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