Monday, May 10, 2010

Update

A showcase of my awesome birdie. First picture is the 3D version and the second picture are the rough (very rough) cross sheets.







Here is a model of my toad. It's been fully unwrapped and this is just a crappy texture I put on it in the last 15 minutes of class. I hope to have it properly textured and rigged for next Monday. What colour should it be? I'm thinking a dirty white/brown...

Crocotoise Update.

My 3D model of the Crocotoise.
Still tweeking the shell around and editing the inside of it. This is how it looks so far.

Sharilla Progress

Liam Davis - Twin 1




Sharilla almost completed, just working on the arms at the moment and legs, and then I'll be able to add the remaining features like the ice crystals, teeth and eyes.

Eninroth Map

Here it is Folks, a large chunk of the world of Eninroth, and areas of the map where the game occurs

Sunday, May 9, 2010

Soul Dwasp Part IV: Cross Plains




Just some quick documentation of the Soul Dwasp before the ideas retire from my memory, never to be seen again, unless..they have a habit of playing hide and seek under the couch with my car keys, in which case I'll be using them to put my concepts into ignition.







This is Ostch. It is a mix between Ostrich and Chameleon. It has a long neck and legs with chameleon skin, so it keeps warm in the cold place, and it has a long tail as well. Its eyes can rotate 360-degree, so it knows what happens around it.
Each foot has five toes and each toe has a sharp claw. When cornered, it can attack with its powerful legs. (I reckon it looks weird from front view. Hehe..)


*Sorry about my excelent English. ^o^





This is a wombat, platypus and ekidna all in one. The wombat part will make sure that he keeps warm in the cold environment and the ekidna spikes will help to protect himself.



Monday, May 3, 2010

Final Sharilla

Twin 1 - Liam Davis

Righty O after some great help from TJ finally finished Sharilla, it's almost as a big as an elephant, it lives like a polar bear with its different layers of fur to keep it warm with the nature of a shark and I’ve given it ice crystals on parts of its body to have it blend into our environment.

Like all gorillas, Sharilla will defend what’s rightfully his/hers, its threatening defence move is it pounding its chest or the ground to show its dominance against a threat, if it comes to a show down battle, Sharilla will charge towards its enemy and bash into it with its large shoulders hoping to knock it down, it will then use its strength to break/crush its enemy and it will even use its ice crystals growing out of its hands as weapons, carving up its enemy, it will mainly try to break the threats neck with its razor sharp teeth dinging into its skin and using its powerful jaws to crush its wind pipe.
Sharilla's legs is the only part of its body without fur as its skin is a dark blue and thick like leather, this is because of Sharilla not using its legs and mainly its arms to move around, the legs don't get enough energy running through to keep them warm, you can basically say its legs suffered frost bite and then ice completely froze into a barrier for its legs not to be affected by the cold, their legs have pretty much not suffered any damage at all.

Also began to start the 3D model and here's my model sheets for it.


Friday, April 30, 2010

progress

i have made some nice progress on the armor texture i have also decided to test the purple eye to hint at his magical properties



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