Thursday, February 25, 2010

Enviroment day

nice job on Monday guys, drawing plants may not have been the most interesting of things to do but it needed doing and i think there is still more to do on that topic. completing the plants helps out our furry/scaly/feathered friends and we can also make a better range of them knowing the environment.

here's what i did


this small plant which mainly lives near the top the mountain has an extremely powerful root system that can when old enough and there numbers are strong can almost engulf large parts of the mountain with their roots in its search for food often blocking off mountain passages with their large and many systems

A small Request

Firstly, sorry if i sound too picky but could when you post on the blog make sure the post has appropriate labels? So if you are a programmer, the label would be programming, Mutlimedia would be Multimedia, etc. This just makes this blog more organised so its not one big blob of posts.

Also, this is mainly for the programmers, When you have completed a task/resource it would be awesome if you could put your script/ changes and files onto \\gonzo\ProjectTemp\Eninroth\Resources\Programming. This is so i can put the changes into the final copy of the game and also edit them to our specifications.

Thanks,

Sam

Monday, February 22, 2010

Animals and Vegetation

Here is most of my animal/plant concepts for the game.

First up; a grizzly bear with a bandicoots head. I call it the Bandibear.
The bandibear likes to hang out in the mountains, feeding off small creatures, and burrowing its head in the snow or climbing a tree if it feels threatened.


Next to it is an eagle with a tigers head. It doesn't have a name. It likes to swoop down from great heights and grab whole animals, such as deer. I also have giant kookaburra and wolf designs.

Next up is plants and rocks. Top left of the picture below is a spiky area of grass with a branch. no name as yet.

Below it is what i call a Killer Tail. Inspiration came from a whale's tail.. It waves in the breeze waiting for something to come by. When something does come by, it swings down hard on the target, squashing it. It may leave the prey to set until it feels hungry.

To the Right of Killer Tail is a rock formation with a cave. This probably would be done better in torque with the level design.



Next up is an assortment of trees, and rocks with teeth.

Next is what's called a Spikebomb (working title)

It reacts to being stepped on similar to a landmine. There are stages of evolution, which scale with damage done, Stage 1 being the most lethal.

In its early stages it grows as a hard ball with spikes(in the ground like a pumpkin) , and glows bright blue. After it is ripe, the top peels off and it glows a bright red.

After a few days, roots sprout out of the top of the stage 2 spikebomb and spread a few metres near the original. At the end of these roots, new stage 1 spikebombs are formed to repeat the evolution process.

A sprawling gum-like tree with close bunches of leaves and everlasting foliage. Very hardy. A natural habitat of the lilac possum (see my other post) :)

Sunday, February 21, 2010

Grass/small plant

Icy grass or small plant.
live between rocks ect.
Lives off the water in the snow and ice.
blueish tint to make it look like ice.


This is a Humanoid/intelligent Kangaroo concept, Consider them as nomadic possibly cave dwellers in the winter.

The Largest Predator in the Karang Mountains, the Aire Eagle is a terrifying thing to see swoop down on you. large enough to carry off a human, they are wild and free, Using their natural colouration to silently glide down on prey.

A Predatory beast that floats above the ground and Spikes its prey as it gets close.
A Dropbear, a vicious beast that waits for prey to pass under their trees, with huge claws to kick all the other critters of Eninroth asses

Just adding some artwork of my own


Firstly, a pufferfrog. It digs in under the snow to hibernate during the cold winter months, but if disturbed will jump out and puff up, raising all its spikes in defence.

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Secondly, a lilac possum. Its unusual coat fits in quite well in snowy trees.



















And thirdly a tassieroo. This scavenger creature is as at home among trees as it is in rock crevices. Its gaping jaws are very strong and are designed to rip into prey.












Animal Concept.

Hello, I am Josh.
This is just a concept of a creature design.


Insipartion: Red Adder snake & bat.
How it surives in the cold: It bakes in the sun at the top of the mountian to warm it's body.

Progress :)

Well as Josh wanted a Cartoonesque theme for this RPG I began editing the shaders so the game engine itself would look more "Toony"

Let me know what you think.
Also, we need a theme for a unified GUI so if the multimedia guys can come up with some designs then the programmers can put it in then game with ease.
Post your ideas on the blog if possible
Sam

Mages and... Gryphacines?

this week we worked on animal concepts for the game environment i came up with the gryphacine which is basically a gryphon only it has a tasmanian tigers back instead of that of a lion. i have also included some mage concept which i filled in (design by josh) enjoy.






Friday, February 19, 2010

Monday Ideas Frenzy

Great work guys on Monday the number of ideas was awesome i was also pleased that every single person had a go with or without a drawing tablet it would be awesome if you could post all your ideas/concepts on the blog

Name: Numbug

Inspiration: numbat, potato bug and worm

Fun Fact(s): this small and rather shigh creature its main defense against predictors is to burrow underground. these animinals can often be seen when they are scouting for new areas to dig in

How dose it survive in the cold environment: this animal has adjusted its self by storing its vital organs in the think back half of its body were a unique membrane that is present over the skin to keep its organs warm, it dose not matter if the top half of the body becomes cold
Name: Scabel

Inspiration: turtle, aquatic bug thing (don't have name) and deep sea angler

Fun Fact(s): this creature waits for prey to pass by then it quickly pushes its head out to strike its victim. due to the amount of movement the scable dose it can go long periods of time without eating.

How dose it survive in the cold environment: this creature can replicate a rock when fully contracted into its shell this is the state that this animal prefers as it conserves heat.


Name: Ema

inspiration: emu, prey mantus and a kangaroo

Fun Fact(s): The Ema is a very fast animal which it uses to the full advantage it loves hit and run with its arms which secretes a paralyzing venom. once its target has fallen it sticks its beak into its prey and sucks out body fluids and eats anything it can pull off

How dose it survive in the cold environment: this violent bird has a very thick feathery/hairy
coat which keeps it very warm

Sunday, February 14, 2010

Job 1 complete

Hey guys I finished the Exp/Leveling system today I will post some screens or something tomorrow

Tuesday, February 9, 2010

Day 1

Hey programming guys, from the ideas we gathered from monday seems like we have a fair few tasks to complete. Afer some research of my own i have found some resources that could help us tick off some of the game elements on Josh's list :


Experience/Stats

http://www.torquepowered.com/community/resources/view/13020

Class System

http://www.torquepowered.com/community/resources/view/18383


Also check out the resources from this guy, he has many cool features that will help us with Inventory, AI and other things

http://www.torquepowered.com/community/resources/view/18457

Anyone has any other programming ideas that they have found come see me or Reuben. We wont bite . Much :)

Monday, February 8, 2010

day 1

Research topics

RPG
• quest system

• inventory upgrades

• Attributes

• Potions - can you get... problems from consuming too many

• Professions/skills

• Level/class

• Mounts/fast travel - or short cuts?

• Voices - anyone want to be a voice actor and write/help the scripts??

• spell bar characters custom

• Upgrade weapons - auguments?

• Cut scenes - mo cap

• Big world - restircted world

• Just attack system• Rag doll - is really cool and would love to have

ART
• Badass effects - are awesome

• Clone wars/game art style - part cartoony

• Weapons designs - do lots

• Fantasy creatures eg adapting normal animals to suite the snow/ creating new ones from funny looking stuff like deep sea creatures

• Character looks - well worry about that later

• Landscape - moutain/snow/caves

• Pets – bring back the dog mentioned in the story – change into different animals via potions or spells

anything else you can think of??
and don't forget to feed your fish!!! they have feelings too

Sunday, February 7, 2010

Heyo

Hey it's Aaron here I will be working on the leveling attributes and I might be able to squeeze in the whole Potion making thing if it's decided to have that in

Friday, February 5, 2010

Hi Guys. Here is the new Graphics tools for Max 2010
Be Prepared to be amazed

Tuesday, February 2, 2010

over the holidays update

Environment – mountains
Story objective – find the “old one
Characters – William, old one, villagers, creatures, wild life


Main story quest

free the villagers’ from the horrific being

reward – location of the “old one”

Trap – the enemy let you have the coded message so it would lead you to the “old one” who they have being holding him prisoner in his own home, guarded by....


OR...

Help villagers rebuild town
Find supplies
Kill invaders
Save villagers

Rewarded with old map of the mountains + player choice of gold, potion that increases attributes/skills or magic augment

Use the map to finds the “old one”
“old one” is protected by ancient dragons they must be defeated to progress
Old one deciphers coded message

OR...

Navigate through the mountain to find old one
Complete a task(s) for the old one in exchange/preperation for the decoded message





Side quests ideas
recover magic item from some form of demons trapped beyond the “arch” deep in the mountain

help the town find supplies

defeat large monster

Find lost villager

Stop bandit raids

Slay something

Collect stuff

Quest related to class

Find a hidden item/treasure

CONCEPT ART









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