Here is most of my animal/plant concepts for the game.
First up; a grizzly bear with a bandicoots head. I call it the Bandibear.
The bandibear likes to hang out in the mountains, feeding off small creatures, and burrowing its head in the snow or climbing a tree if it feels threatened.
Next to it is an eagle with a tigers head. It doesn't have a name. It likes to swoop down from great heights and grab whole animals, such as deer. I also have giant kookaburra and wolf designs.
Next up is plants and rocks. Top left of the picture below is a spiky area of grass with a branch. no name as yet.
Below it is what i call a Killer Tail. Inspiration came from a whale's tail.. It waves in the breeze waiting for something to come by. When something does come by, it swings down hard on the target, squashing it. It may leave the prey to set until it feels hungry.
To the Right of Killer Tail is a rock formation with a cave. This probably would be done better in torque with the level design.
Next up is an assortment of trees, and rocks with teeth.
Next is what's called a Spikebomb (working title)
It reacts to being stepped on similar to a landmine. There are stages of evolution, which scale with damage done, Stage 1 being the most lethal.
In its early stages it grows as a hard ball with spikes(in the ground like a pumpkin) , and glows bright blue. After it is ripe, the top peels off and it glows a bright red.
After a few days, roots sprout out of the top of the stage 2 spikebomb and spread a few metres near the original. At the end of these roots, new stage 1 spikebombs are formed to repeat the evolution process.
some interesting ideas you got there i specially like the land mine fruit may follow through with that also it looks like you are taking a page from adam's book on animal concepts - adding different animal body parts to together with clear... err connections if you know what i mean try to get more creative in animal blending. but a good effort as well as the amount of info with your concepts
ReplyDelete