Monday, May 31, 2010
illie! i bring updates
Got some updates, mainly i have just been doing little odd jobs and stuffs, but afew notable things that have been done, i think i should mention.
kay
kay
kay
Dongaar Tundra Shaman
(also has a more "earthy" version for adam's level)
Altic is almost completed! player is standing next to him for size comparison ;)
Very Unfinnished, but i had to show off.. can anyone say "Shoop Da WOOP!?!"
My version of le grande sword: ThunderSaw ..i like the name
which i did NOT make to show up adam! as i did not know his sword was the grande one.
(he threatened to kill me today) hehe
lightning arcs up the blade
its hawt. :)
but yes adam if you can make a better looking sword thenby all means do so, im quite contented with the amount of content in eninroth i already posess :)
so Thats my updates :D
probably other stuff but im tired so im going to sleep.
Nighty night Eninroth! ::D xo
ozzzzzzzzzaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyy~
out.
Sunday, May 30, 2010
Tuesday, May 25, 2010
The idea is basically my own interpretation of what the Neth Tree would look like. It's unfinished but this is basically what the "skeleton" or outlines of the tree would look like. Then I'll add bright blue flouresent hues to it and make it all glow and everything and then add tiny details here and there such as moss or something on there and mushrooms or whatever. I'm going to endeavor for a more professional look (which means using my artistic ability to the fullest, lol) when I get the go-ahead.
The branches are basically gonna look crystaline and everything.
New race! the Dongaar :)
well i did this last week actually but yeah, lel.
Based on the original concept created by Tanya, the Dongaar are a non-playable race of humanoid kangaroos. The Dongaar posess primitive weapons and structures and live in small tribes around flat plains. They are great hunters and rely primarily on speed and agillity, they also practice shamanistic rituals and magic based mainly on nature and the elements.
I designed four alternate textures to show variation between tribes and classes, such as hunters, civillians, shamans and cheiftans.
There is also a boss Dongaar that lives in Durokk the Neth'Nakkra city, who has somewhat been "domesticated" i guess you can say, wearing armour and acting somewhat more humanoid.
So as always not to bore you,
here
are
pretty
PICTURES!!
:D
and here is the boss one, he's not named as of yet..
gonna probably try and stick away from anything with duplicate letters in it XP
aaand some objects
models are allready in the game with animations;
-stand
-stand2
-walk
-run
-attack
-attack2
-spell
-death
and yeah, well everything else :P
yay!
O-Z-Y
OUT!
Behold the sword of a Thousand Truths.....
Monday, May 24, 2010
1. I have put the final touches on the A* stuff (as in get the mesh to render and smoothing out the path finding so it doesn't stop at every node)
2. I have finished my summoning system whichmay not make it in game (though I really would like it to)
3. Random Encounters for the A.I.
4. An actaul A.I. for mobs and passive creatures
5. My leveling and stats is very near completion.
6. Making the pit fall covers for the weird plants with tentacles whose name escapes me.
I am currently working on A.I. for aggressive critters and when I finally know what quests are going to be in Adam's level I will be working on that. So peace out every one it's not long before the presentation so make sure you work really hard coz time will be up before you know it.
Monkey See Monkey Do
So starting to rig my sharillia, not much else to say but walla. Not finished yet, i just started rigging as class was about to finish.
snow tree take two.
this is an update of my tree, its the first real project i've
made in autodesk,
so i hope its not too bad.
Sunday, May 23, 2010
Rigged & Unwrapped.
Tuesday, May 18, 2010
Sunday, May 16, 2010
Saturday, May 15, 2010
Friday, May 14, 2010
Thursday, May 13, 2010
Tuesday, May 11, 2010
Get into Eninroth Early (PART 1)
Player Races
Human
Humans can be found on all corners of Eninroth and come in all sorts of sizes shapes and colours
- Adaptable - Humans start the game with a free Edge.
the Elves of Telifar and the Merdian forests around the city of Tanyalas are a noble but hidden people
- Nimble - Elves start with an Agility attribute of d6 and can raise this to d12+1 through normal advancement
- Elfsight - Elves can see in low light and gain the ability Low Light Vision.
- Mistrusted - the People of Telifar are secretive and dont much deal with non-elves, as such the cultural differences incur them a -2 penalty to Charisma
- Focused - Neth start with a Spirit of d6 and can raise this to d12+1 through normal
- Crystals - Neth can draw energy from the crystals that grow from their bodies and that if any neth take a magical background they have access to 5 extra power points.
- Cautious - Taking great care not to disturb the world around them Neth consider each step they take and so have a pace of 5
- Pacifists - Neth will not initate combat, but will fight to defend themselves.
Monday, May 10, 2010
Durokk
-g-l-a-m-o-rous
SUPPPPPP!
after a week of putting my soul up for prostituion (wake up, work on it, go to sleep, repeat)
i have the Neth'Nakkra city, Durokk!! ::D
a giant cavern based inside of a great mountain, Durokk is home to the Nakkra tribe housing the second crystal tree, the false neth king rules Durokk and plans his war on the Neth'Giraden.
The Nakkra tribe still worships Altic, but also plans to pull Rauk - god of the mountains, into the corporeal world before it is his age to rule, in order to use him as an ultimate weapon.
if you dont know the lore behind eninroth, this will make absolutley nooooo sense, so without further talk, I GIVE YOU PRETTY PICTURES!!!
ENJOY! :D
a neth residence
A Neth Pub lit by fireflies trapped in empty bottles, Neth need to get crunk too.
Rauk - God of the Mountains
his remains, also the Nakkra's workshop for armaments
Neth'Nakkra's Crystal Tree chamber, bearing the throne atop a staircase carved from the tree's roots.
..this will later be moved to the Neth'Giraden's temple, and a crappier tree placed here, as this one is "abit too epic"
lel :P
well! i hope you like it, there is SOOOO much more but this is as much as ill post so i dont run the risk of clogging the page.
all textures are not final, and may placeholders are there so yeah, be kind :P
hope you like!
-> click on images for fullsize ;)
Crocotoise Update.
Sharilla Progress
Sharilla almost completed, just working on the arms at the moment and legs, and then I'll be able to add the remaining features like the ice crystals, teeth and eyes.
Eninroth Map
Sunday, May 9, 2010
This is Ostch. It is a mix between Ostrich and Chameleon. It has a long neck and legs with chameleon skin, so it keeps warm in the cold place, and it has a long tail as well. Its eyes can rotate 360-degree, so it knows what happens around it.
Each foot has five toes and each toe has a sharp claw. When cornered, it can attack with its powerful legs. (I reckon it looks weird from front view. Hehe..)
*Sorry about my excelent English. ^o^
Monday, May 3, 2010
Final Sharilla
Righty O after some great help from TJ finally finished Sharilla, it's almost as a big as an elephant, it lives like a polar bear with its different layers of fur to keep it warm with the nature of a shark and I’ve given it ice crystals on parts of its body to have it blend into our environment.
Like all gorillas, Sharilla will defend what’s rightfully his/hers, its threatening defence move is it pounding its chest or the ground to show its dominance against a threat, if it comes to a show down battle, Sharilla will charge towards its enemy and bash into it with its large shoulders hoping to knock it down, it will then use its strength to break/crush its enemy and it will even use its ice crystals growing out of its hands as weapons, carving up its enemy, it will mainly try to break the threats neck with its razor sharp teeth dinging into its skin and using its powerful jaws to crush its wind pipe.
Sharilla's legs is the only part of its body without fur as its skin is a dark blue and thick like leather, this is because of Sharilla not using its legs and mainly its arms to move around, the legs don't get enough energy running through to keep them warm, you can basically say its legs suffered frost bite and then ice completely froze into a barrier for its legs not to be affected by the cold, their legs have pretty much not suffered any damage at all.
Also began to start the 3D model and here's my model sheets for it.