Tuesday, May 11, 2010

Get into Eninroth Early (PART 1)

For those of you who have got the itch to get into An Eninroth RPG here are my conversions of Some things to the Savage Worlds Tabletop RPG game (thats a pen and paper RPG folks)

Player Races
Human
Humans can be found on all corners of Eninroth and come in all sorts of sizes shapes and colours
  • Adaptable - Humans start the game with a free Edge.
Elf (Telifarin)
the Elves of Telifar and the Merdian forests around the city of Tanyalas are a noble but hidden people
  • Nimble - Elves start with an Agility attribute of d6 and can raise this to d12+1 through normal advancement
  • Elfsight - Elves can see in low light and gain the ability Low Light Vision.
  • Mistrusted - the People of Telifar are secretive and dont much deal with non-elves, as such the cultural differences incur them a -2 penalty to Charisma
Neth
The mountain people of central Merdia are a tough people with a deep connection to the god ruling their current era. A reflective people they focus inward to explore their world.
  • Focused - Neth start with a Spirit of d6 and can raise this to d12+1 through normal
  • Crystals - Neth can draw energy from the crystals that grow from their bodies and that if any neth take a magical background they have access to 5 extra power points.
  • Cautious - Taking great care not to disturb the world around them Neth consider each step they take and so have a pace of 5
  • Pacifists - Neth will not initate combat, but will fight to defend themselves.

Skills / Edges / Equipment
Eninroth is at a level of technology and culture equivalent to Medieval Europe and such can use any skills available to those sort of characters

Magic
Magic exists as a real and powerful force connected to the Elemental gods and Eninroth itself, any player wishing to harness these energies is required to take the following Edge

Arcane Background (Elementalist)
Starting Powers: 2
Starting Power Points: 10
Skill Required: Channelling

Elemental Magic is drawn from deep knowledge of Eninroth and its core, it is a natural talent and cannot be learned from a book. Elementalists meditate to focus their elements.
An Elementalist must choose a specific elemental focus which give +2 to casting of related spells but cannot learn powers of the opposite element, e.g. An water Elementalist following the path of the Bird-God Altic would gain a +2 bonus on spells with trappings, related to water and also being a water Elementalist gives an edge over the fire god and his followers




More to come...

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