Monday, May 24, 2010

snow tree take two.


this is an update of my tree, its the first real project i've
made in autodesk,
so i hope its not too bad.

Sunday, May 23, 2010

Rigged & Unwrapped.

As you can see, I have Rigged the model, and by 'me', I mean Ozy rigged it. It has been Unwraped and what not, all the needs to be done is textured yay :D lol.

-JJ

Sunday, May 16, 2010


hey peepz
today i worked on the texture of my tree it also has a bump map although you cant really see it on here :(
i have also done a little more work on my war dog

Saturday, May 15, 2010

well done guys im liking how are models are turning out so far!
and if you can at home i need your plants to be textured! asap!

Friday, May 14, 2010

Yo, J2 here. Just posting my model sheet, and my semi-modeled model. I will finish modeling it, Unwrap it, and get a diffuse, bump and specular maps done for it by Monday :D





Thursday, May 13, 2010

I've uploaded my file for my creature onto the student share files. Its textured but not rigged, as the only things I worked out was that it probably requires a custom rig and I just don't have what it takes (:P).

I'm sorry, I hope what is there is good enough.

Tuesday, May 11, 2010

Get into Eninroth Early (PART 1)

For those of you who have got the itch to get into An Eninroth RPG here are my conversions of Some things to the Savage Worlds Tabletop RPG game (thats a pen and paper RPG folks)

Player Races
Human
Humans can be found on all corners of Eninroth and come in all sorts of sizes shapes and colours
  • Adaptable - Humans start the game with a free Edge.
Elf (Telifarin)
the Elves of Telifar and the Merdian forests around the city of Tanyalas are a noble but hidden people
  • Nimble - Elves start with an Agility attribute of d6 and can raise this to d12+1 through normal advancement
  • Elfsight - Elves can see in low light and gain the ability Low Light Vision.
  • Mistrusted - the People of Telifar are secretive and dont much deal with non-elves, as such the cultural differences incur them a -2 penalty to Charisma
Neth
The mountain people of central Merdia are a tough people with a deep connection to the god ruling their current era. A reflective people they focus inward to explore their world.
  • Focused - Neth start with a Spirit of d6 and can raise this to d12+1 through normal
  • Crystals - Neth can draw energy from the crystals that grow from their bodies and that if any neth take a magical background they have access to 5 extra power points.
  • Cautious - Taking great care not to disturb the world around them Neth consider each step they take and so have a pace of 5
  • Pacifists - Neth will not initate combat, but will fight to defend themselves.

Skills / Edges / Equipment
Eninroth is at a level of technology and culture equivalent to Medieval Europe and such can use any skills available to those sort of characters

Magic
Magic exists as a real and powerful force connected to the Elemental gods and Eninroth itself, any player wishing to harness these energies is required to take the following Edge

Arcane Background (Elementalist)
Starting Powers: 2
Starting Power Points: 10
Skill Required: Channelling

Elemental Magic is drawn from deep knowledge of Eninroth and its core, it is a natural talent and cannot be learned from a book. Elementalists meditate to focus their elements.
An Elementalist must choose a specific elemental focus which give +2 to casting of related spells but cannot learn powers of the opposite element, e.g. An water Elementalist following the path of the Bird-God Altic would gain a +2 bonus on spells with trappings, related to water and also being a water Elementalist gives an edge over the fire god and his followers




More to come...

Here is a render of my toad with a new texture. I'm having fun with bumpmaps - they kind of sort of don't work on top of the toad yet :P
Graham and I are looking at rigging, it will be a race to see what wins, my ignorance or Graham's teaching!
Also, it needs a scarier eye...


Monday, May 10, 2010

Durokk

G-L-A-M-O-R-OUS
-g-l-a-m-o-rous

SUPPPPPP!
after a week of putting my soul up for prostituion (wake up, work on it, go to sleep, repeat)

i have the Neth'Nakkra city, Durokk!! ::D

a giant cavern based inside of a great mountain, Durokk is home to the Nakkra tribe housing the second crystal tree, the false neth king rules Durokk and plans his war on the Neth'Giraden.

The Nakkra tribe still worships Altic, but also plans to pull Rauk - god of the mountains, into the corporeal world before it is his age to rule, in order to use him as an ultimate weapon.

if you dont know the lore behind eninroth, this will make absolutley nooooo sense, so without further talk, I GIVE YOU PRETTY PICTURES!!!

ENJOY! :D



a neth residence








A Neth Pub lit by fireflies trapped in empty bottles, Neth need to get crunk too.



Rauk - God of the Mountains
his remains, also the Nakkra's workshop for armaments



Neth'Nakkra's Crystal Tree chamber, bearing the throne atop a staircase carved from the tree's roots.

..this will later be moved to the Neth'Giraden's temple, and a crappier tree placed here, as this one is "abit too epic"
lel :P

well! i hope you like it, there is SOOOO much more but this is as much as ill post so i dont run the risk of clogging the page.

all textures are not final, and may placeholders are there so yeah, be kind :P
hope you like!


-> click on images for fullsize ;)

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