Thursday, June 10, 2010





Snaky done in 3D. Not textured yet but has full unwarp UVW. Has jumping animation...

Monday, June 7, 2010

Picture of Sharilla

Twin 1 - Liam Davis



Well here it is the almighty Sharilla, skinned and animated, i do regret one thing though and not putting in eyes first before doing anything, when i tried the animation and model would just completey screw up, so i painted one in and tried to make it look blended in as much as possible.
I would have worked on it a bit more with the skinning and colouring but with all deadlines coming up for assignments i was doing two things at once with my laptop doing one thing and my computer doing another.

Edit: In a new location \\gonzo\Project Temp\Eninroth\Art\Models\Liam Davis Sharilla Complete Model

Crocotoise Completed.




My finished Crocotoise. All textured and animated and ready to use, might not look top class but it's a model and it's the first animal I have rigged and animated... so here you go. Don't know if any of you guys saw it already but I'll post the location of it just in case.It is located in the Gonzo folder under:
\Project Temp\Eninroth\Art\Models\Eninroth Crocotoise Model - Luke Davis

NETH'GIRADEN TEXTUREIZED




Neth king (throne modelled by ozy)

Neth'Giraden crystal back

Neth'Giraden norm

here we go the Neth'Giraden and the Neth king(or just Neth giraden leader perhaps?) all i need to do now is animate them and turn into DAEs :S

Wednesday, June 2, 2010

Sharilla Model

Twin 1 - Liam Davis

Just wanted to let you guys now my model is in gonzo
\\gonzo\Project Temp\Eninroth\Art\Liam Davis Sharilla Complete Model.
Everything should be in.

Sorry its a day late.

Tuesday, June 1, 2010

Neth'Nakkra textureized


Neth'Nakkra Leader

Neth'Nakkra crystal back

Neth'Nakkra norm

i have gone and mostly completed the Neth'Nakkra all that needs doing now is the skin on the leader and perhaps at retexture on his armor and some weapons the leader has a elite looking axe but the others have nothing as yet i also need to re texture the other neth and create the king, crystal back and the norm

Monday, May 31, 2010

illie! i bring updates

hey YALL

Got some updates, mainly i have just been doing little odd jobs and stuffs, but afew notable things that have been done, i think i should mention.

kay

kay

kay


Dongaar Tundra Shaman
(also has a more "earthy" version for adam's level)




Altic is almost completed! player is standing next to him for size comparison ;)



Very Unfinnished, but i had to show off.. can anyone say "Shoop Da WOOP!?!"



My version of le grande sword: ThunderSaw ..i like the name
which i did NOT make to show up adam! as i did not know his sword was the grande one.
(he threatened to kill me today) hehe
lightning arcs up the blade
its hawt. :)

but yes adam if you can make a better looking sword thenby all means do so, im quite contented with the amount of content in eninroth i already posess :)



so Thats my updates :D
probably other stuff but im tired so im going to sleep.
Nighty night Eninroth! ::D xo

ozzzzzzzzzaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyy~
out.

Sunday, May 30, 2010

This is a just a cute little sword that I created and hopefully I'll start some modelling soon but I'm not sure if it will be used in the game or just as a loading page or something?! It has feathers on the base of the head (not sure what the parts called) and an easy to use handle.



+ here is my platywomkidna? haven't made a name for it yet so that will do :)
it's not finished yet but it's getting there.






Tuesday, May 25, 2010



Hey guys, this is an idea for an Eninroth loading screen and need Josh's approval before doing the final finish/polish and make it all pretty and everything.






The idea is basically my own interpretation of what the Neth Tree would look like. It's unfinished but this is basically what the "skeleton" or outlines of the tree would look like. Then I'll add bright blue flouresent hues to it and make it all glow and everything and then add tiny details here and there such as moss or something on there and mushrooms or whatever. I'm going to endeavor for a more professional look (which means using my artistic ability to the fullest, lol) when I get the go-ahead.

The branches are basically gonna look crystaline and everything.
To get a basic idea of how the final product, I did a test run with it and this is how it turned out:

New race! the Dongaar :)

YO

well i did this last week actually but yeah, lel.

Based on the original concept created by Tanya, the Dongaar are a non-playable race of humanoid kangaroos. The Dongaar posess primitive weapons and structures and live in small tribes around flat plains. They are great hunters and rely primarily on speed and agillity, they also practice shamanistic rituals and magic based mainly on nature and the elements.

I designed four alternate textures to show variation between tribes and classes, such as hunters, civillians, shamans and cheiftans.
There is also a boss Dongaar that lives in Durokk the Neth'Nakkra city, who has somewhat been "domesticated" i guess you can say, wearing armour and acting somewhat more humanoid.

So as always not to bore you,
here
are
pretty
PICTURES!!
:D







and here is the boss one, he's not named as of yet..
gonna probably try and stick away from anything with duplicate letters in it XP








aaand some objects




models are allready in the game with animations;
-stand
-stand2
-walk
-run
-attack
-attack2
-spell
-death

and yeah, well everything else :P

yay!

O-Z-Y
OUT!

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